﻿using Games.Basic;

namespace Games.Light
{
    class GameOptions : BaseViewModel
    {
        private byte width;
        private byte height;
        public byte Width
        {
            get
            {
                return width;
            }
            set
            {
                SetProperty(ref width, value);
            }
        }
        public byte Height
        {
            get
            {
                return height;
            }
            set
            {
                SetProperty(ref height, value);
            }
        }
    }
}